๐ฅ Big news from Ubisoft! They’ve just open-sourced Chroma, their in-house wizardry that simulates color blindness for game testing. Now, any dev can grab it from GitHub and start making games more inclusive. Imagine slapping a filter over your game that shows exactly how players with color blindness see it. That’s Chroma for you โ real-time, no performance hit, and as easy as pressing a hotkey. ๐ฎ
But wait, there’s more! Chroma isn’t just a one-trick pony. It uses the Color Oracle algorithm and plays nice with single or dual screens. Plus, there’s a customizable overlay because, let’s face it, one size doesn’t fit all. Ubisoft’s move is a loud and clear message: accessibility isn’t optional. And they’re not alone in this crusade. Remember when EA went open-source with their accessibility patents? The gaming world is waking up, and it’s about time! ๐